diff options
| author | degasus <wickmarkus@web.de> | 2016-10-08 14:46:44 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-10-08 15:40:49 +0200 |
| commit | 1ef5ba0c53fc82017dbe9ec745e7eb2765a928ed (patch) | |
| tree | 9987e73e19745b514fdea8119abb0e579cf5a9a2 /Source/Core/VideoBackends/D3D12/Render.cpp | |
| parent | b5a91e1dfaf62924e05421de48987c105546f8ca (diff) | |
D3D: Skip redundant format convertions.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index 0646490044..cd402d0ecc 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -688,22 +688,6 @@ bool Renderer::SaveScreenshot(const std::string& filename, const TargetRectangle return saved_png; } -void formatBufferDump(const u8* in, u8* out, int w, int h, int p) -{ - for (int y = 0; y < h; ++y) - { - auto line = (in + (h - y - 1) * p); - for (int x = 0; x < w; ++x) - { - out[0] = line[2]; - out[1] = line[1]; - out[2] = line[0]; - out += 3; - line += 4; - } - } -} - // This function has the final picture. We adjust the aspect ratio here. void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc, float gamma) @@ -863,12 +847,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height D3D12_RANGE read_range = {0, dst_location.PlacedFootprint.Footprint.RowPitch * source_height}; CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map)); - // TODO: This convertion is not needed. Get rid of it. - std::vector<u8> image(source_width * source_height * 3); - formatBufferDump(static_cast<u8*>(screenshot_texture_map), image.data(), source_width, - source_height, dst_location.PlacedFootprint.Footprint.RowPitch); - - DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true); + DumpFrameData(reinterpret_cast<const u8*>(screenshot_texture_map), source_width, source_height, + AVIDump::DumpFormat::FORMAT_RGBA); FinishFrameData(); D3D12_RANGE write_range = {}; |
