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authorStenzek <stenzek@gmail.com>2017-03-04 16:39:50 +1000
committerStenzek <stenzek@gmail.com>2017-03-04 16:39:50 +1000
commit277829d842ae4aca234de95fb295ed9da043a9fa (patch)
tree43d6e4aa6db60b2f54a50ae09772ff0bd9962d28 /Source/Core/VideoBackends/D3D12/Render.cpp
parentde230f3ebed097ec10dc86465744c17aea032d2e (diff)
VideoCommon: Eliminate static state in Renderer
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 812a0adf11..c9e8c618c1 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -308,7 +308,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// With D3D, we have to resize the backbuffer if the window changed
// size.
-__declspec(noinline) bool Renderer::CheckForResize()
+bool Renderer::CheckForResize()
{
RECT rc_window;
GetClientRect(D3D::hWnd, &rc_window);