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authorLéo Lam <leo@innovatetechnologi.es>2016-11-27 11:56:22 +0100
committerLéo Lam <leo@innovatetechnologi.es>2016-12-06 20:33:53 +0100
commit31ccfffd386cdf7bfafdccda240a179431ecc98c (patch)
tree820bdb640091e5726e4c52d42f819956f82bfd28 /Source/Core/VideoBackends/D3D12/Render.cpp
parent7192789c1162e2deb5923151d05158f459448ab9 (diff)
Common: Add alignment header
Gets rid of duplicated alignment code.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 2bfe8d3a07..be65d04f4b 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -9,6 +9,7 @@
#include <strsafe.h>
#include <unordered_map>
+#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
@@ -180,7 +181,7 @@ void CreateScreenshotTexture()
// This texture is released to be recreated when the window is resized in Renderer::SwapImpl.
const unsigned int screenshot_buffer_size =
- D3D::AlignValue(D3D::GetBackBufferWidth() * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) *
+ Common::AlignUp(D3D::GetBackBufferWidth() * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) *
D3D::GetBackBufferHeight();
CheckHR(D3D::device12->CreateCommittedResource(
@@ -757,7 +758,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
dst_location.PlacedFootprint.Footprint.Width = GetTargetRectangle().GetWidth();
dst_location.PlacedFootprint.Footprint.Height = GetTargetRectangle().GetHeight();
dst_location.PlacedFootprint.Footprint.Depth = 1;
- dst_location.PlacedFootprint.Footprint.RowPitch = D3D::AlignValue(
+ dst_location.PlacedFootprint.Footprint.RowPitch = Common::AlignUp(
dst_location.PlacedFootprint.Footprint.Width * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
D3D12_TEXTURE_COPY_LOCATION src_location = {};