diff options
| author | Stenzek <stenzek@gmail.com> | 2016-03-05 20:22:08 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 12:08:25 +1000 |
| commit | 32599559dbdcbebf3f13e7e7dc6a815ff308811c (patch) | |
| tree | e6de38037de6fefe320a17c97d8f3eeca9468374 /Source/Core/VideoBackends/D3D12/Render.cpp | |
| parent | 984da2d62475771e8562c5aa275b950828a00361 (diff) | |
D3D12: Use helper method for binding EFB render targets
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index ac95d198b3..7d30f68061 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -280,7 +280,7 @@ Renderer::Renderer(void*& window_handle) D3D::current_command_list->RSSetViewports(1, &vp); // Already transitioned to appropriate states a few lines up for the clears. - D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12()); + FramebufferManager::RestoreEFBRenderTargets(); D3D::BeginFrame(); } @@ -589,7 +589,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype) FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET); FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE ); - D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12()); + FramebufferManager::RestoreEFBRenderTargets(); } void Renderer::SetBlendMode(bool force_update) @@ -1000,7 +1000,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET); FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE ); - D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12()); + FramebufferManager::RestoreEFBRenderTargets(); SetViewport(); } |
