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authorStenzek <stenzek@gmail.com>2016-03-06 18:48:35 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 23:18:51 +1000
commit6f3573dda87d2796a031fb7afc5ac1cecbb7ee2f (patch)
tree856fd55a31f9216664579f25491225f2c743c6ff /Source/Core/VideoBackends/D3D12/Render.cpp
parent3372bfa6ab72c38763ed5b37dcb0fe6a9068a7eb (diff)
D3D12: Implement XFB encoding/decoding (support Real XFB)
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp66
1 files changed, 29 insertions, 37 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 2b98788a04..a4f17a84b3 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -29,7 +29,6 @@
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
-#include "VideoBackends/D3D12/Television.h"
#include "VideoBackends/D3D12/TextureCache.h"
#include "VideoCommon/AVIDump.h"
@@ -50,8 +49,6 @@ static u32 s_last_multisamples = 1;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
-static Television s_television;
-
enum CLEAR_BLEND_DESC
{
CLEAR_BLEND_DESC_ALL_CHANNELS_ENABLED = 0,
@@ -104,8 +101,6 @@ StateCache gx_state_cache;
static void SetupDeviceObjects()
{
- s_television.Init();
-
g_framebuffer_manager = std::make_unique<FramebufferManager>();
D3D12_DEPTH_STENCIL_DESC depth_desc;
@@ -175,8 +170,6 @@ static void TeardownDeviceObjects()
s_screenshot_texture = nullptr;
}
- s_television.Shutdown();
-
gx_state_cache.Clear();
}
@@ -750,15 +743,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// activate linear filtering for the buffer copies
D3D::SetLinearCopySampler();
- if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)
- {
- // EXISTINGD3D11TODO: Television should be used to render Virtual XFB mode as well.
- D3D::SetViewportAndScissor(target_rc.left, target_rc.top, target_rc.GetWidth(), target_rc.GetHeight());
-
- s_television.Submit(xfb_addr, fb_stride, fb_width, fb_height);
- s_television.Render();
- }
- else if (g_ActiveConfig.bUseXFB)
+ if (g_ActiveConfig.bUseXFB)
{
const XFBSource* xfb_source;
@@ -768,33 +753,40 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
xfb_source = static_cast<const XFBSource*>(xfb_source_list[i]);
TargetRectangle drawRc;
-
- // use virtual xfb with offset
- int xfb_height = xfb_source->srcHeight;
- int xfb_width = xfb_source->srcWidth;
- int hOffset = (static_cast<s32>(xfb_source->srcAddr) - static_cast<s32>(xfb_addr)) / (static_cast<s32>(fb_stride) * 2);
-
- drawRc.top = target_rc.top + hOffset * target_rc.GetHeight() / static_cast<s32>(fb_height);
- drawRc.bottom = target_rc.top + (hOffset + xfb_height) * target_rc.GetHeight() / static_cast<s32>(fb_height);
- drawRc.left = target_rc.left + (target_rc.GetWidth() - xfb_width * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
- drawRc.right = target_rc.left + (target_rc.GetWidth() + xfb_width * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
-
- // The following code disables auto stretch. Kept for reference.
- // scale draw area for a 1 to 1 pixel mapping with the draw target
- //float vScale = static_cast<float>(fbHeight) / static_cast<float>(s_backbuffer_height);
- //float hScale = static_cast<float>(fbWidth) / static_cast<float>(s_backbuffer_width);
- //drawRc.top *= vScale;
- //drawRc.bottom *= vScale;
- //drawRc.left *= hScale;
- //drawRc.right *= hScale;
-
TargetRectangle source_rc;
source_rc.left = xfb_source->sourceRc.left;
source_rc.top = xfb_source->sourceRc.top;
source_rc.right = xfb_source->sourceRc.right;
source_rc.bottom = xfb_source->sourceRc.bottom;
- source_rc.right -= Renderer::EFBToScaledX(fb_stride - fb_width);
+ // use virtual xfb with offset
+ int xfb_height = xfb_source->srcHeight;
+ int xfb_width = xfb_source->srcWidth;
+ int hOffset = (static_cast<s32>(xfb_source->srcAddr) - static_cast<s32>(xfb_addr)) / (static_cast<s32>(fb_stride) * 2);
+
+ if (g_ActiveConfig.bUseRealXFB)
+ {
+ drawRc = target_rc;
+ source_rc.right -= fb_stride - fb_width;
+ }
+ else
+ {
+ drawRc.top = target_rc.top + hOffset * target_rc.GetHeight() / static_cast<s32>(fb_height);
+ drawRc.bottom = target_rc.top + (hOffset + xfb_height) * target_rc.GetHeight() / static_cast<s32>(fb_height);
+ drawRc.left = target_rc.left + (target_rc.GetWidth() - xfb_width * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
+ drawRc.right = target_rc.left + (target_rc.GetWidth() + xfb_width * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
+
+ // The following code disables auto stretch. Kept for reference.
+ // scale draw area for a 1 to 1 pixel mapping with the draw target
+ //float vScale = static_cast<float>(fbHeight) / static_cast<float>(s_backbuffer_height);
+ //float hScale = static_cast<float>(fbWidth) / static_cast<float>(s_backbuffer_width);
+ //drawRc.top *= vScale;
+ //drawRc.bottom *= vScale;
+ //drawRc.left *= hScale;
+ //drawRc.right *= hScale;
+
+ source_rc.right -= Renderer::EFBToScaledX(fb_stride - fb_width);
+ }
BlitScreen(source_rc, drawRc, xfb_source->m_tex, xfb_source->texWidth, xfb_source->texHeight, gamma);
}