diff options
| author | Jules Blok <jules.blok@gmail.com> | 2017-02-21 16:15:22 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2017-02-24 14:54:20 +0100 |
| commit | bde81269130c31c93cbb0f0f3ac8f23560751cac (patch) | |
| tree | 2bab689d3eb5a205d47815e9c8dd07ec0c3b6aa4 /Source/Core/VideoBackends/D3D12/Render.cpp | |
| parent | 94522d4cf3f18ba0783a877a8254537f0ff383ac (diff) | |
VideoBackends: Remove depth range clamping hacks.
Oversized depth ranges are handled correctly now, we don't need to hack around them with clamps anymore.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index d72ab7497a..d5bdaeb07a 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -466,10 +466,8 @@ void Renderer::SetViewport() float y = Renderer::EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - scissor_y_offset); float width = Renderer::EFBToScaledXf(2.0f * xfmem.viewport.wd); float height = Renderer::EFBToScaledYf(-2.0f * xfmem.viewport.ht); - float range = MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f); - float min_depth = - MathUtil::Clamp<float>(xfmem.viewport.farZ - range, 0.0f, 16777215.0f) / 16777216.0f; - float max_depth = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f; + float min_depth = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f; + float max_depth = xfmem.viewport.farZ / 16777216.0f; if (width < 0.0f) { x += width; |
