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| author | Stenzek <stenzek@gmail.com> | 2017-04-18 21:42:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-18 21:55:22 +1000 |
| commit | ddc5275071e5bc27643a0df07d3475a5b000f898 (patch) | |
| tree | d599f94b01991015ac80b151d5a79c74520bf199 /Source/Core/VideoBackends/D3D12/Render.cpp | |
| parent | 9dc7358395c167925cac18af3c900fe7847da847 (diff) | |
VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/Render.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp index 0762dc5ee5..a5479ae2e7 100644 --- a/Source/Core/VideoBackends/D3D12/Render.cpp +++ b/Source/Core/VideoBackends/D3D12/Render.cpp @@ -1108,11 +1108,6 @@ void Renderer::SetLogicOpMode() D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_PSO, true); } -void Renderer::SetDitherMode() -{ - // EXISTINGD3D11TODO: Set dither mode to bpmem.blendmode.dither -} - void Renderer::SetSamplerState(int stage, int tex_index, bool custom_tex) { const FourTexUnits& tex = bpmem.tex[tex_index]; |
