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authorStenzek <stenzek@gmail.com>2017-04-18 21:42:14 +1000
committerStenzek <stenzek@gmail.com>2017-04-18 21:55:22 +1000
commitddc5275071e5bc27643a0df07d3475a5b000f898 (patch)
treed599f94b01991015ac80b151d5a79c74520bf199 /Source/Core/VideoBackends/D3D12/Render.cpp
parent9dc7358395c167925cac18af3c900fe7847da847 (diff)
VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 0762dc5ee5..a5479ae2e7 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -1108,11 +1108,6 @@ void Renderer::SetLogicOpMode()
D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_PSO, true);
}
-void Renderer::SetDitherMode()
-{
- // EXISTINGD3D11TODO: Set dither mode to bpmem.blendmode.dither
-}
-
void Renderer::SetSamplerState(int stage, int tex_index, bool custom_tex)
{
const FourTexUnits& tex = bpmem.tex[tex_index];