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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-20 02:55:49 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-09-19 16:28:24 -0500
commitdae56a24b8494e71d91b406f38fcbde7244fc8a2 (patch)
tree18fb8c3f30d54b3b318a044fe5b4d8351db62c24 /Source/Core/VideoBackends/D3D12/VideoBackend.cpp
parent936b4d5d0d4aae87507fb4952f9ad570ee7522fe (diff)
VideoBackends:D3D12: Dynamic vertex loader support
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/VideoBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index 99cf3955c9..b901b994e0 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -87,7 +87,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
- g_Config.backend_info.bSupportsDynamicVertexLoader = false;
+ g_Config.backend_info.bSupportsDynamicVertexLoader = true;
// We can only check texture support once we have a device.
if (g_dx_context)