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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-07-31 10:38:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-31 10:38:42 +0200 |
| commit | e281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch) | |
| tree | b70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/D3D | |
| parent | a3438f916b8eb2123b8977ac334d104dd2640e5e (diff) | |
| parent | 14e0b48ae43c3625f8571dec88121c91d575c65c (diff) | |
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/D3D')
5 files changed, 7 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 1452e617e3..a698b4bfbb 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index ad7d7146f0..aaefb10e9c 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -14,6 +14,7 @@ #include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoCommon/TextureConversionShader.h" +#include "VideoCommon/VideoCommon.h" namespace DX11 { @@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, } D3DBlob* bytecode = nullptr; - const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D); + const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, " diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 7e6bc036e7..a3a151bb25 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); + ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index cdcff17d02..c83f3fb207 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader() return (entry.shader != nullptr); } - ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode = nullptr; D3D::CompileVertexShader(code.GetBuffer(), &pbytecode); diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index 33b1b6c806..e471e3715a 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -6,11 +6,9 @@ #include <string> #include "Common/CommonTypes.h" -#include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" -#include "Core/Host.h" #include "VideoBackends/D3D/BoundingBox.h" #include "VideoBackends/D3D/D3DBase.h" @@ -24,16 +22,7 @@ #include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoBackends/D3D/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/GeometryShaderManager.h" -#include "VideoCommon/IndexGenerator.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -72,7 +61,7 @@ void VideoBackend::InitBackendInfo() return; } - g_Config.backend_info.APIType = API_D3D; + g_Config.backend_info.api_type = APIType::D3D; g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; |
