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authorMarkus Wick <degasus@users.noreply.github.com>2016-07-31 10:38:42 +0200
committerGitHub <noreply@github.com>2016-07-31 10:38:42 +0200
commite281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch)
treeb70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/D3D
parenta3438f916b8eb2123b8977ac334d104dd2640e5e (diff)
parent14e0b48ae43c3625f8571dec88121c91d575c65c (diff)
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/D3D')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp3
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/main.cpp15
5 files changed, 7 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 1452e617e3..a698b4bfbb 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index ad7d7146f0..aaefb10e9c 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -14,6 +14,7 @@
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/TextureConversionShader.h"
+#include "VideoCommon/VideoCommon.h"
namespace DX11
{
@@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
}
D3DBlob* bytecode = nullptr;
- const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
if (!D3D::CompilePixelShader(shader, &bytecode))
{
WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, "
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 7e6bc036e7..a3a151bb25 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
}
// Need to compile a new shader
- ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData());
+ ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index cdcff17d02..c83f3fb207 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
- ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp
index 33b1b6c806..e471e3715a 100644
--- a/Source/Core/VideoBackends/D3D/main.cpp
+++ b/Source/Core/VideoBackends/D3D/main.cpp
@@ -6,11 +6,9 @@
#include <string>
#include "Common/CommonTypes.h"
-#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
-#include "Core/Host.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h"
@@ -24,16 +22,7 @@
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoBackends/D3D/VideoBackend.h"
-#include "VideoCommon/BPStructs.h"
-#include "VideoCommon/CommandProcessor.h"
-#include "VideoCommon/Fifo.h"
-#include "VideoCommon/GeometryShaderManager.h"
-#include "VideoCommon/IndexGenerator.h"
-#include "VideoCommon/OpcodeDecoding.h"
-#include "VideoCommon/PixelEngine.h"
-#include "VideoCommon/PixelShaderManager.h"
-#include "VideoCommon/VertexLoaderManager.h"
-#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
@@ -72,7 +61,7 @@ void VideoBackend::InitBackendInfo()
return;
}
- g_Config.backend_info.APIType = API_D3D;
+ g_Config.backend_info.api_type = APIType::D3D;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;