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authorspycrab <spycrab@users.noreply.github.com>2018-04-12 14:18:04 +0200
committerspycrab <spycrab@users.noreply.github.com>2018-04-12 21:28:39 +0200
commit40bb9974f21878e64fb03d70e717cb996bf13a29 (patch)
tree1d8a9e7eea10820e5d645ad5028e506836b856de /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parentd27e85e9d70dfb41a5b8880fd3375a0ac9574f5d (diff)
Reformat all the things!
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp56
1 files changed, 31 insertions, 25 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index b82d6d89cf..51d48e95df 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -263,11 +263,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
- samples.str() + "; i++)\n"
- " color += texelFetch(samp9, pos, i);\n"
- " return color / " +
- samples.str() + ";\n"
- "}\n";
+ samples.str() +
+ "; i++)\n"
+ " color += texelFetch(samp9, pos, i);\n"
+ " return color / " +
+ samples.str() +
+ ";\n"
+ "}\n";
}
else
{
@@ -275,11 +277,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
- samples.str() + "; i++)\n"
- " color += texelFetch(samp9, pos.xy, i);\n"
- " return color / " +
- samples.str() + ";\n"
- "}\n";
+ samples.str() +
+ "; i++)\n"
+ " color += texelFetch(samp9, pos.xy, i);\n"
+ " return color / " +
+ samples.str() +
+ ";\n"
+ "}\n";
}
}
@@ -316,21 +320,23 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
layers << m_EFBLayers;
std::string gs = "layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = " +
- vertices.str() + ") out;\n"
- "flat out int layer;\n"
- "void main()\n"
- "{\n"
- " for (int j = 0; j < " +
- layers.str() + "; ++j) {\n"
- " for (int i = 0; i < 3; ++i) {\n"
- " layer = j;\n"
- " gl_Layer = j;\n"
- " gl_Position = gl_in[i].gl_Position;\n"
- " EmitVertex();\n"
- " }\n"
- " EndPrimitive();\n"
- " }\n"
- "}\n";
+ vertices.str() +
+ ") out;\n"
+ "flat out int layer;\n"
+ "void main()\n"
+ "{\n"
+ " for (int j = 0; j < " +
+ layers.str() +
+ "; ++j) {\n"
+ " for (int i = 0; i < 3; ++i) {\n"
+ " layer = j;\n"
+ " gl_Layer = j;\n"
+ " gl_Position = gl_in[i].gl_Position;\n"
+ " EmitVertex();\n"
+ " }\n"
+ " EndPrimitive();\n"
+ " }\n"
+ "}\n";
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
(m_EFBLayers > 1) ? gs : "");