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authorskidau <skidau@gmail.com>2014-10-28 12:48:39 +1100
committerskidau <skidau@gmail.com>2014-10-28 12:48:39 +1100
commit726a3acc9a0c3f9b0dab1f029e795357bcd1413b (patch)
tree5f13ef0f158d20ab42aa339e3b96b877b0b558e6 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent3f7a6e3eeec5d17b8bdb7e2dd2c9c6c94e48f1b9 (diff)
parent49b94e52858e5869ea2872ed75810ba075cfa0eb (diff)
Merge pull request #1409 from lioncash/err
OGL: Get rid of error macros
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index c356be9c61..a8441952e9 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -135,7 +135,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolvedColorTexture, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_resolvedDepthTexture, 0);
- GL_REPORT_FBO_ERROR();
}
// Create XFB framebuffer; targets will be created elsewhere.
@@ -146,7 +145,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_textureType, m_efbDepth, 0);
- GL_REPORT_FBO_ERROR();
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
@@ -400,7 +398,6 @@ void XFBSource::CopyEFB(float Gamma)
// Bind texture.
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
- GL_REPORT_FBO_ERROR();
glBlitFramebuffer(
0, 0, texWidth, texHeight,