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authorMarkus Wick <degasus@users.noreply.github.com>2017-11-26 11:36:10 +0100
committerGitHub <noreply@github.com>2017-11-26 11:36:10 +0100
commit96e094e127b2abd72c06d7803f5d8ee8e7ad8aa0 (patch)
treedf4204128c08e5f6da0a52817898e4ead0fa9789 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent7e24b093013d4dac14c4adea31322fd0b527d639 (diff)
parentcf1f97514866a655f0d497ab61c9c392d83bef6c (diff)
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index af526fce36..a00b026103 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -54,6 +54,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo
GLenum pixel_format, GLenum data_type)
{
GLuint texture;
+ glActiveTexture(GL_TEXTURE9);
glGenTextures(1, &texture);
glBindTexture(texture_type, texture);
if (texture_type == GL_TEXTURE_2D_ARRAY)