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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
commita381d25d7680f393dd9d34fc2df80ffc42cc4597 (patch)
treed74437fa8952d43a15c3dd87479fde7272ae8c91 /Source/Core/VideoBackends/OGL/FramebufferManager.h
parent02dae1d1ba0f8e6f461384ee0a668c3d14875529 (diff)
parent42bb48bd460d0ee1e11691b4de9aeab9510a43fa (diff)
Merge pull request #1651 from Armada651/resolve-layer
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.h')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.h b/Source/Core/VideoBackends/OGL/FramebufferManager.h
index ed129c5a6e..8d42523bcc 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.h
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.h
@@ -75,6 +75,7 @@ public:
static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; }
static void SetFramebuffer(GLuint fb);
+ static void FramebufferTexture(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
// Thus, this call may be expensive. Don't repeat it unnecessarily.