diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-03-10 23:40:16 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-03-10 23:40:16 +0100 |
| commit | ede46556d9b5043113e19359fee97eb09f9c872c (patch) | |
| tree | 54442e504fc06d44e80a7351be46a1fead5ad356 /Source/Core/VideoBackends/OGL/GLUtil.cpp | |
| parent | 52ed10213d085caec6007ae3b3856e50f282c756 (diff) | |
| parent | 31cfc73a09a8685cbab20502b4bc132e98e2feb5 (diff) | |
Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
Diffstat (limited to 'Source/Core/VideoBackends/OGL/GLUtil.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLUtil.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp index 1e43f2a137..9c5226309d 100644 --- a/Source/Core/VideoBackends/OGL/GLUtil.cpp +++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp @@ -64,9 +64,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha GLsizei stringBufferUsage = 0; glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader); - } else if(!Result) { + } else if (!Result) { ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader); } else { DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader); @@ -80,9 +80,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader); - } else if(!Result) { + } else if (!Result) { ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader); } else { DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader); @@ -97,9 +97,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetProgramiv(programID, GL_LINK_STATUS, &Result); glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader); - } else if(!Result && !shader_errors) { + } else if (!Result && !shader_errors) { ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader); } #endif |
