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authorPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
committerPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
commitede46556d9b5043113e19359fee97eb09f9c872c (patch)
tree54442e504fc06d44e80a7351be46a1fead5ad356 /Source/Core/VideoBackends/OGL/GLUtil.cpp
parent52ed10213d085caec6007ae3b3856e50f282c756 (diff)
parent31cfc73a09a8685cbab20502b4bc132e98e2feb5 (diff)
Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
Diffstat (limited to 'Source/Core/VideoBackends/OGL/GLUtil.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/GLUtil.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp
index 1e43f2a137..9c5226309d 100644
--- a/Source/Core/VideoBackends/OGL/GLUtil.cpp
+++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp
@@ -64,9 +64,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
GLsizei stringBufferUsage = 0;
glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
- } else if(!Result) {
+ } else if (!Result) {
ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
} else {
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
@@ -80,9 +80,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
- } else if(!Result) {
+ } else if (!Result) {
ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
} else {
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
@@ -97,9 +97,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetProgramiv(programID, GL_LINK_STATUS, &Result);
glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
- } else if(!Result && !shader_errors) {
+ } else if (!Result && !shader_errors) {
ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
}
#endif