diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/GLUtil.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLUtil.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp index 1e43f2a137..9c5226309d 100644 --- a/Source/Core/VideoBackends/OGL/GLUtil.cpp +++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp @@ -64,9 +64,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha GLsizei stringBufferUsage = 0; glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader); - } else if(!Result) { + } else if (!Result) { ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader); } else { DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader); @@ -80,9 +80,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader); - } else if(!Result) { + } else if (!Result) { ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader); } else { DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader); @@ -97,9 +97,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetProgramiv(programID, GL_LINK_STATUS, &Result); glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer); - if(Result && stringBufferUsage) { + if (Result && stringBufferUsage) { ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader); - } else if(!Result && !shader_errors) { + } else if (!Result && !shader_errors) { ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader); } #endif |
