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authorJordan Woyak <jordan.woyak@gmail.com>2025-03-07 14:43:39 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2025-03-09 01:42:45 -0600
commitc18c039089bdc27cbccf92a9053ed80bb161a9b9 (patch)
treeeaaaa442e14441bd678c0c433d5765fa84c549d4 /Source/Core/VideoBackends/OGL/OGLMain.cpp
parent99e686de34c2c862a01ee3859abb4b3256f04a63 (diff)
VideoCommon: Move backend_info out of VideoConfig struct.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLMain.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLMain.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp
index 13f47a054f..92dd021e3e 100644
--- a/Source/Core/VideoBackends/OGL/OGLMain.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp
@@ -113,53 +113,53 @@ bool VideoBackend::FillBackendInfo(GLContext* context)
if (!InitializeGLExtensions(context))
return false;
- g_Config.backend_info.api_type = APIType::OpenGL;
- g_Config.backend_info.MaxTextureSize = 16384;
- g_Config.backend_info.bUsesLowerLeftOrigin = true;
- g_Config.backend_info.bSupportsExclusiveFullscreen = false;
- g_Config.backend_info.bSupportsGeometryShaders = true;
- g_Config.backend_info.bSupportsComputeShaders = false;
- g_Config.backend_info.bSupports3DVision = false;
- g_Config.backend_info.bSupportsPostProcessing = true;
- g_Config.backend_info.bSupportsSSAA = true;
- g_Config.backend_info.bSupportsReversedDepthRange = true;
- g_Config.backend_info.bSupportsLogicOp = true;
- g_Config.backend_info.bSupportsMultithreading = false;
- g_Config.backend_info.bSupportsCopyToVram = true;
- g_Config.backend_info.bSupportsLargePoints = true;
- g_Config.backend_info.bSupportsDepthReadback = true;
- g_Config.backend_info.bSupportsPartialDepthCopies = true;
- g_Config.backend_info.bSupportsShaderBinaries = false;
- g_Config.backend_info.bSupportsPipelineCacheData = false;
- g_Config.backend_info.bSupportsLodBiasInSampler = true;
- g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
+ g_backend_info.api_type = APIType::OpenGL;
+ g_backend_info.MaxTextureSize = 16384;
+ g_backend_info.bUsesLowerLeftOrigin = true;
+ g_backend_info.bSupportsExclusiveFullscreen = false;
+ g_backend_info.bSupportsGeometryShaders = true;
+ g_backend_info.bSupportsComputeShaders = false;
+ g_backend_info.bSupports3DVision = false;
+ g_backend_info.bSupportsPostProcessing = true;
+ g_backend_info.bSupportsSSAA = true;
+ g_backend_info.bSupportsReversedDepthRange = true;
+ g_backend_info.bSupportsLogicOp = true;
+ g_backend_info.bSupportsMultithreading = false;
+ g_backend_info.bSupportsCopyToVram = true;
+ g_backend_info.bSupportsLargePoints = true;
+ g_backend_info.bSupportsDepthReadback = true;
+ g_backend_info.bSupportsPartialDepthCopies = true;
+ g_backend_info.bSupportsShaderBinaries = false;
+ g_backend_info.bSupportsPipelineCacheData = false;
+ g_backend_info.bSupportsLodBiasInSampler = true;
+ g_backend_info.bSupportsPartialMultisampleResolve = true;
// Unneccessary since OGL doesn't use pipelines
- g_Config.backend_info.bSupportsDynamicVertexLoader = false;
+ g_backend_info.bSupportsDynamicVertexLoader = false;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
// options will show the option when it is not supported. The only way around this would be
// creating a context when calling this function to determine what is available.
- g_Config.backend_info.bSupportsGPUTextureDecoding = true;
- g_Config.backend_info.bSupportsBBox = true;
+ g_backend_info.bSupportsGPUTextureDecoding = true;
+ g_backend_info.bSupportsBBox = true;
// Overwritten in OGLConfig.cpp later
- g_Config.backend_info.bSupportsDualSourceBlend = true;
- g_Config.backend_info.bSupportsPrimitiveRestart = true;
- g_Config.backend_info.bSupportsPaletteConversion = true;
- g_Config.backend_info.bSupportsClipControl = true;
- g_Config.backend_info.bSupportsDepthClamp = true;
- g_Config.backend_info.bSupportsST3CTextures = false;
- g_Config.backend_info.bSupportsBPTCTextures = false;
- g_Config.backend_info.bSupportsCoarseDerivatives = false;
- g_Config.backend_info.bSupportsTextureQueryLevels = false;
- g_Config.backend_info.bSupportsSettingObjectNames = false;
+ g_backend_info.bSupportsDualSourceBlend = true;
+ g_backend_info.bSupportsPrimitiveRestart = true;
+ g_backend_info.bSupportsPaletteConversion = true;
+ g_backend_info.bSupportsClipControl = true;
+ g_backend_info.bSupportsDepthClamp = true;
+ g_backend_info.bSupportsST3CTextures = false;
+ g_backend_info.bSupportsBPTCTextures = false;
+ g_backend_info.bSupportsCoarseDerivatives = false;
+ g_backend_info.bSupportsTextureQueryLevels = false;
+ g_backend_info.bSupportsSettingObjectNames = false;
- g_Config.backend_info.bUsesExplictQuadBuffering = true;
+ g_backend_info.bUsesExplictQuadBuffering = true;
- g_Config.backend_info.Adapters.clear();
+ g_backend_info.Adapters.clear();
// aamodes - 1 is to stay consistent with D3D (means no AA)
- g_Config.backend_info.AAModes = {1, 2, 4, 8};
+ g_backend_info.AAModes = {1, 2, 4, 8};
// check for the max vertex attributes
GLint numvertexattribs = 0;
@@ -175,7 +175,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context)
// check the max texture width and height
GLint max_texture_size = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
- g_Config.backend_info.MaxTextureSize = static_cast<u32>(max_texture_size);
+ g_backend_info.MaxTextureSize = static_cast<u32>(max_texture_size);
if (max_texture_size < 1024)
{
PanicAlertFmtT("GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024.", max_texture_size);