diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLMain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLMain.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp index 13f47a054f..92dd021e3e 100644 --- a/Source/Core/VideoBackends/OGL/OGLMain.cpp +++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp @@ -113,53 +113,53 @@ bool VideoBackend::FillBackendInfo(GLContext* context) if (!InitializeGLExtensions(context)) return false; - g_Config.backend_info.api_type = APIType::OpenGL; - g_Config.backend_info.MaxTextureSize = 16384; - g_Config.backend_info.bUsesLowerLeftOrigin = true; - g_Config.backend_info.bSupportsExclusiveFullscreen = false; - g_Config.backend_info.bSupportsGeometryShaders = true; - g_Config.backend_info.bSupportsComputeShaders = false; - g_Config.backend_info.bSupports3DVision = false; - g_Config.backend_info.bSupportsPostProcessing = true; - g_Config.backend_info.bSupportsSSAA = true; - g_Config.backend_info.bSupportsReversedDepthRange = true; - g_Config.backend_info.bSupportsLogicOp = true; - g_Config.backend_info.bSupportsMultithreading = false; - g_Config.backend_info.bSupportsCopyToVram = true; - g_Config.backend_info.bSupportsLargePoints = true; - g_Config.backend_info.bSupportsDepthReadback = true; - g_Config.backend_info.bSupportsPartialDepthCopies = true; - g_Config.backend_info.bSupportsShaderBinaries = false; - g_Config.backend_info.bSupportsPipelineCacheData = false; - g_Config.backend_info.bSupportsLodBiasInSampler = true; - g_Config.backend_info.bSupportsPartialMultisampleResolve = true; + g_backend_info.api_type = APIType::OpenGL; + g_backend_info.MaxTextureSize = 16384; + g_backend_info.bUsesLowerLeftOrigin = true; + g_backend_info.bSupportsExclusiveFullscreen = false; + g_backend_info.bSupportsGeometryShaders = true; + g_backend_info.bSupportsComputeShaders = false; + g_backend_info.bSupports3DVision = false; + g_backend_info.bSupportsPostProcessing = true; + g_backend_info.bSupportsSSAA = true; + g_backend_info.bSupportsReversedDepthRange = true; + g_backend_info.bSupportsLogicOp = true; + g_backend_info.bSupportsMultithreading = false; + g_backend_info.bSupportsCopyToVram = true; + g_backend_info.bSupportsLargePoints = true; + g_backend_info.bSupportsDepthReadback = true; + g_backend_info.bSupportsPartialDepthCopies = true; + g_backend_info.bSupportsShaderBinaries = false; + g_backend_info.bSupportsPipelineCacheData = false; + g_backend_info.bSupportsLodBiasInSampler = true; + g_backend_info.bSupportsPartialMultisampleResolve = true; // Unneccessary since OGL doesn't use pipelines - g_Config.backend_info.bSupportsDynamicVertexLoader = false; + g_backend_info.bSupportsDynamicVertexLoader = false; // TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics // options will show the option when it is not supported. The only way around this would be // creating a context when calling this function to determine what is available. - g_Config.backend_info.bSupportsGPUTextureDecoding = true; - g_Config.backend_info.bSupportsBBox = true; + g_backend_info.bSupportsGPUTextureDecoding = true; + g_backend_info.bSupportsBBox = true; // Overwritten in OGLConfig.cpp later - g_Config.backend_info.bSupportsDualSourceBlend = true; - g_Config.backend_info.bSupportsPrimitiveRestart = true; - g_Config.backend_info.bSupportsPaletteConversion = true; - g_Config.backend_info.bSupportsClipControl = true; - g_Config.backend_info.bSupportsDepthClamp = true; - g_Config.backend_info.bSupportsST3CTextures = false; - g_Config.backend_info.bSupportsBPTCTextures = false; - g_Config.backend_info.bSupportsCoarseDerivatives = false; - g_Config.backend_info.bSupportsTextureQueryLevels = false; - g_Config.backend_info.bSupportsSettingObjectNames = false; + g_backend_info.bSupportsDualSourceBlend = true; + g_backend_info.bSupportsPrimitiveRestart = true; + g_backend_info.bSupportsPaletteConversion = true; + g_backend_info.bSupportsClipControl = true; + g_backend_info.bSupportsDepthClamp = true; + g_backend_info.bSupportsST3CTextures = false; + g_backend_info.bSupportsBPTCTextures = false; + g_backend_info.bSupportsCoarseDerivatives = false; + g_backend_info.bSupportsTextureQueryLevels = false; + g_backend_info.bSupportsSettingObjectNames = false; - g_Config.backend_info.bUsesExplictQuadBuffering = true; + g_backend_info.bUsesExplictQuadBuffering = true; - g_Config.backend_info.Adapters.clear(); + g_backend_info.Adapters.clear(); // aamodes - 1 is to stay consistent with D3D (means no AA) - g_Config.backend_info.AAModes = {1, 2, 4, 8}; + g_backend_info.AAModes = {1, 2, 4, 8}; // check for the max vertex attributes GLint numvertexattribs = 0; @@ -175,7 +175,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context) // check the max texture width and height GLint max_texture_size = 0; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); - g_Config.backend_info.MaxTextureSize = static_cast<u32>(max_texture_size); + g_backend_info.MaxTextureSize = static_cast<u32>(max_texture_size); if (max_texture_size < 1024) { PanicAlertFmtT("GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024.", max_texture_size); |
