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| author | Stenzek <stenzek@gmail.com> | 2018-01-21 23:13:25 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-01-22 13:22:09 +1000 |
| commit | 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (patch) | |
| tree | a64d1b48bc9f7fedc5c9d83475d58b1118cb1057 /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | fca56d532a4da844c324d7a4ea05252e72d89fcf (diff) | |
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 74a4c2da0e..96e1974f88 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - OGLTexture::SetStage(); } void OpenGLPostProcessing::ApplyShader() |
