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authorStenzek <stenzek@gmail.com>2018-01-21 23:13:25 +1000
committerStenzek <stenzek@gmail.com>2018-01-22 13:22:09 +1000
commit38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (patch)
treea64d1b48bc9f7fedc5c9d83475d58b1118cb1057 /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parentfca56d532a4da844c324d7a4ea05252e72d89fcf (diff)
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 74a4c2da0e..96e1974f88 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
g_sampler_cache->BindLinearSampler(9);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- OGLTexture::SetStage();
}
void OpenGLPostProcessing::ApplyShader()