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authorLioncash <mathew1800@gmail.com>2014-08-15 14:09:53 -0400
committerLioncash <mathew1800@gmail.com>2014-08-15 14:12:29 -0400
commit960b54670ca3c2625eaaaee725e093b3f03251c5 (patch)
tree1c9349142eab88021ba3af38fc6c4e7134471ca3 /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parentd5d5580424d92c56f8f3d964e1437c744737c67d (diff)
OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index dee133ed03..15c89a9443 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -164,24 +164,28 @@ void OpenGLPostProcessing::Update(u32 width, u32 height)
void OpenGLPostProcessing::ApplyShader()
{
// shader didn't changed
- if (m_config.GetShader() == g_ActiveConfig.sPostProcessingShader) return;
+ if (m_config.GetShader() == g_ActiveConfig.sPostProcessingShader)
+ return;
m_enable = false;
m_shader.Destroy();
m_uniform_bindings.clear();
// shader disabled
- if (g_ActiveConfig.sPostProcessingShader == "") return;
+ if (g_ActiveConfig.sPostProcessingShader == "")
+ return;
// so need to compile shader
std::string code = m_config.LoadShader();
- if (code == "") return;
+ if (code == "")
+ return;
code = LoadShaderOptions(code);
// and compile it
- if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code.c_str())) {
+ if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code.c_str()))
+ {
ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str());
return;
}