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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-01-24 12:19:53 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-01-24 12:19:53 +0100 |
| commit | c66156148dd6ced799f10313cfe6c60e5189ac89 (patch) | |
| tree | 594a3ade77c1484e9b4b899493ffeac0a6a7b358 /Source/Core/VideoBackends/OGL/PostProcessing.cpp | |
| parent | c3dc8bf1c0fd8151fed6557a90a72040361ae394 (diff) | |
| parent | 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (diff) | |
Merge pull request #6317 from stenzek/renderer-bind
AbstractTexture: Move Bind() method to Renderer
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 74a4c2da0e..96e1974f88 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - OGLTexture::SetStage(); } void OpenGLPostProcessing::ApplyShader() |
