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authorMarkus Wick <degasus@users.noreply.github.com>2018-01-24 12:19:53 +0100
committerGitHub <noreply@github.com>2018-01-24 12:19:53 +0100
commitc66156148dd6ced799f10313cfe6c60e5189ac89 (patch)
tree594a3ade77c1484e9b4b899493ffeac0a6a7b358 /Source/Core/VideoBackends/OGL/PostProcessing.cpp
parentc3dc8bf1c0fd8151fed6557a90a72040361ae394 (diff)
parent38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (diff)
Merge pull request #6317 from stenzek/renderer-bind
AbstractTexture: Move Bind() method to Renderer
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 74a4c2da0e..96e1974f88 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
g_sampler_cache->BindLinearSampler(9);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- OGLTexture::SetStage();
}
void OpenGLPostProcessing::ApplyShader()