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authorJules Blok <jules.blok@gmail.com>2014-12-14 22:27:09 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-15 22:47:41 +0100
commit382e1c22db91d863b55d6223d4893cb629dab810 (patch)
tree858007f14d0c4833ebb9a5ad437a950684335e06 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent887c669c288a8aeb432e9b6e9cd0c781bd14faf5 (diff)
GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 8a159ea9a6..d2ec0d049b 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -398,7 +398,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
{
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
GetVertexShaderUid(uid->vuid, components, API_OPENGL);
- GetGeometryShaderUid(uid->guid, components, API_OPENGL);
+ GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{