diff options
| author | degasus <wickmarkus@web.de> | 2014-05-01 12:45:05 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-05-19 09:29:40 +0200 |
| commit | c1b6fcc00baaf877401b9f70a24520c14d8c124b (patch) | |
| tree | ef3cf524b61e4739375d24aca79b896636720776 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | e150d307a675e58909b6f3cbdc3caf9e4db541d3 (diff) | |
ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 90b86194e1..5f9028c021 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -476,6 +476,8 @@ void ProgramShaderCache::CreateHeader ( void ) "%s\n" // ubo "%s\n" // early-z "%s\n" // 420pack + "%s\n" // msaa + "%s\n" // sample shading // Precision defines for GLSL ES "%s\n" @@ -504,6 +506,8 @@ void ProgramShaderCache::CreateHeader ( void ) , v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "" , g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : "" , (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : "" + , (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : "" + , (g_ogl_config.bSupportSampleShading) ? "#extension GL_ARB_sample_shading : enable" : "" , v>=GLSLES_300 ? "precision highp float;" : "" , v>=GLSLES_300 ? "precision highp int;" : "" |
