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authordegasus <wickmarkus@web.de>2014-05-01 12:45:05 +0200
committerdegasus <wickmarkus@web.de>2014-05-19 09:29:40 +0200
commitc1b6fcc00baaf877401b9f70a24520c14d8c124b (patch)
treeef3cf524b61e4739375d24aca79b896636720776 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parente150d307a675e58909b6f3cbdc3caf9e4db541d3 (diff)
ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 90b86194e1..5f9028c021 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -476,6 +476,8 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n" // ubo
"%s\n" // early-z
"%s\n" // 420pack
+ "%s\n" // msaa
+ "%s\n" // sample shading
// Precision defines for GLSL ES
"%s\n"
@@ -504,6 +506,8 @@ void ProgramShaderCache::CreateHeader ( void )
, v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
, (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
+ , (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
+ , (g_ogl_config.bSupportSampleShading) ? "#extension GL_ARB_sample_shading : enable" : ""
, v>=GLSLES_300 ? "precision highp float;" : ""
, v>=GLSLES_300 ? "precision highp int;" : ""