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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-09-11 13:28:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-11 13:28:09 +0200 |
| commit | 002e01d0ede3bd0eeebebc09f8f6a813ebc8d444 (patch) | |
| tree | 5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 9d169449a7898cefab29a5e033f82560cfcdef5e (diff) | |
| parent | 24ddea04ce3c843dd1de3d34d775e9a49d195225 (diff) | |
Merge pull request #5343 from stenzek/videocommon-states
Move depth, rasterization and sampler states to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 5617a928a9..a5133023af 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -221,7 +221,8 @@ void ProgramShaderCache::UploadConstants() } } -SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* vertex_format) +SHADER* ProgramShaderCache::SetShader(PrimitiveType primitive_type, + const GLVertexFormat* vertex_format) { if (g_ActiveConfig.bDisableSpecializedShaders) return SetUberShader(primitive_type, vertex_format); @@ -292,7 +293,8 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* return &last_entry->shader; } -SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format) +SHADER* ProgramShaderCache::SetUberShader(PrimitiveType primitive_type, + const GLVertexFormat* vertex_format) { UBERSHADERUID uid; std::memset(&uid, 0, sizeof(uid)); @@ -1117,7 +1119,8 @@ bool ProgramShaderCache::ShaderCompileWorkItem::Compile() gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData()); CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()); - DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type); + DrawPrerenderArray(m_program, + static_cast<PrimitiveType>(m_uid.guid.GetUidData()->primitive_type)); return true; } @@ -1155,7 +1158,8 @@ bool ProgramShaderCache::UberShaderCompileWorkItem::Compile() gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData()); CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()); - DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type); + DrawPrerenderArray(m_program, + static_cast<PrimitiveType>(m_uid.guid.GetUidData()->primitive_type)); return true; } @@ -1295,7 +1299,7 @@ void ProgramShaderCache::DestroyPrerenderArrays(SharedContextData* data) } } -void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_type) +void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type) { // This is called on a worker thread, so we don't want to use the normal binding process. glUseProgram(shader.glprogid); @@ -1303,15 +1307,18 @@ void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_ // The number of primitives drawn depends on the type. switch (primitive_type) { - case PRIMITIVE_POINTS: + case PrimitiveType::Points: glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr); break; - case PRIMITIVE_LINES: + case PrimitiveType::Lines: glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr); break; - case PRIMITIVE_TRIANGLES: + case PrimitiveType::Triangles: glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr); break; + case PrimitiveType::TriangleStrip: + glDrawElements(GL_TRIANGLE_STRIP, 3, GL_UNSIGNED_SHORT, nullptr); + break; } // Has to be finished by the time the main thread picks it up. |
