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path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
AgeCommit message (Expand)Author
2026-01-25Remove unused importsMartino Fontana
2025-03-09VideoCommon: Move backend_info out of VideoConfig struct.Jordan Woyak
2024-10-10C++20: Synthesize `operator!=` From `operator==`mitaclaw
2023-10-06VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...iwubcode
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-04-08OGL: Use GL_OES_texture_storage_multisample_2d_array when supportedPokechu22
2023-04-08OGL: Only specify precision for sampler2DMSArray when it is definedPokechu22
2023-04-08OGL: Convert SupportedESPointSize to an enum classPokechu22
2023-02-09VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.degasus
2023-01-31Implement AbstractGfx for OpenGLScott Mansell
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss
2022-12-28VideoCommon: De-globalize VertexShaderManager class.Admiral H. Curtiss
2022-12-27VideoCommon: De-globalize PixelShaderManager class.Admiral H. Curtiss
2022-11-28VideoBackends:OGL: Creating vertex formats shouldn't unbind anythingTellowKrinkle
2022-11-23Fix build errors related to formatting non-scoped enumsPokechu22
2022-10-12Remove most uses of StringFromFormat in favor of fmtPokechu22
2022-06-16VideoCommon: Fix SSBO layout and remove associated "bug"TellowKrinkle
2022-04-22VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormalPokechu22
2022-01-14Fix static initialisation order fiasco issue for Version variablesLéo Lam
2021-12-28GLES: Fix missing precision for sampler2DMSArrayJosJuice
2021-12-06ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer...OatmealDome
2021-11-17VideoCommon: Skip textureQueryLevels if it doesn't existPokechu22
2021-11-17VideoCommon: Use coarse derivatives for Manual Texture Sampling if possiblePokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27normalize common filenames in VideoBackends/OGLShawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09OpenGL: Migrate logging over to fmtLioncash
2020-08-27ogl: init ProgramShaderCache::s_ubo_align to 1.Shawn Hoffman
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2020-01-24Add Dolphin version and current video backend to shader compilation logsRyan Meredith
2019-07-26OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicableLioncash
2019-07-26OGL/ProgramShaderCache: Remove unused headersLioncash
2019-07-26OGL/ProgramShaderCache: Use std::string_view where applicableLioncash
2019-07-10VideoCommon/Statistics: Rename stats global to g_statsLioncash
2019-07-10VideoCommon/Statistics: Normalize statistic variable namesLioncash
2019-05-04Merge pull request #7839 from ShFil119/impr/redundantLéo Lam
2019-04-30Remove redundant initializationFilip Gawin
2019-04-21OGL: Set shared context state up to match main contextStenzek
2019-04-21OGL: Fix binding error on shutdownStenzek
2019-04-21OGL: Store shader source in OGLShaderStenzek
2019-04-21OGL: Remove unused ProgramShaderCache::CompileShader()Stenzek
2019-04-16OGL: Support returning pipeline cache dataStenzek
2019-03-29Merge pull request #7869 from stenzek/d3dcommonConnor McLaughlin
2019-03-29OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffleStenzek
2019-03-29VertexManagerBase: Increase vertex/uniform buffer sizesStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-12-04Use main buffers for utility drawsStenzek
2018-10-20GLContext: Remove global context pointerStenzek
2018-10-20Refactoring and cleanup of GLInterface (now GLContext)Stenzek
2018-03-16Assert: Remove unused parameter from DEBUG_ASSERTLioncash