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ProgramShaderCache.cpp
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Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2024-10-10
C++20: Synthesize `operator!=` From `operator==`
mitaclaw
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-04-08
OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
Pokechu22
2023-04-08
OGL: Only specify precision for sampler2DMSArray when it is defined
Pokechu22
2023-04-08
OGL: Convert SupportedESPointSize to an enum class
Pokechu22
2023-02-09
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
degasus
2023-01-31
Implement AbstractGfx for OpenGL
Scott Mansell
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-12-28
VideoCommon: De-globalize VertexShaderManager class.
Admiral H. Curtiss
2022-12-27
VideoCommon: De-globalize PixelShaderManager class.
Admiral H. Curtiss
2022-11-28
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
TellowKrinkle
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-12
Remove most uses of StringFromFormat in favor of fmt
Pokechu22
2022-06-16
VideoCommon: Fix SSBO layout and remove associated "bug"
TellowKrinkle
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-01-14
Fix static initialisation order fiasco issue for Version variables
Léo Lam
2021-12-28
GLES: Fix missing precision for sampler2DMSArray
JosJuice
2021-12-06
ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer...
OatmealDome
2021-11-17
VideoCommon: Skip textureQueryLevels if it doesn't exist
Pokechu22
2021-11-17
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/OGL
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
OpenGL: Migrate logging over to fmt
Lioncash
2020-08-27
ogl: init ProgramShaderCache::s_ubo_align to 1.
Shawn Hoffman
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-07-26
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Lioncash
2019-07-26
OGL/ProgramShaderCache: Remove unused headers
Lioncash
2019-07-26
OGL/ProgramShaderCache: Use std::string_view where applicable
Lioncash
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-05-04
Merge pull request #7839 from ShFil119/impr/redundant
Léo Lam
2019-04-30
Remove redundant initialization
Filip Gawin
2019-04-21
OGL: Set shared context state up to match main context
Stenzek
2019-04-21
OGL: Fix binding error on shutdown
Stenzek
2019-04-21
OGL: Store shader source in OGLShader
Stenzek
2019-04-21
OGL: Remove unused ProgramShaderCache::CompileShader()
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
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