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| author | Mai <mai.iam2048@gmail.com> | 2022-12-28 00:59:03 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-28 00:59:03 +0000 |
| commit | 0900e68986a4fa2254fb3c459f73af4815979e45 (patch) | |
| tree | 1c69cbfcc29dba6cb354823c23c75c546bb0b57a /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 9e9910df8b0c965e1a496d479ad94bc78f918817 (diff) | |
| parent | 4549fb4acb1ab520dc6481fe4443cdd3d46bd8c2 (diff) | |
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index bd96f3be04..485d718723 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -20,6 +20,7 @@ #include "Common/Version.h" #include "Core/ConfigManager.h" +#include "Core/System.h" #include "VideoBackends/OGL/OGLRender.h" #include "VideoBackends/OGL/OGLShader.h" @@ -220,11 +221,13 @@ u32 ProgramShaderCache::GetUniformBufferAlignment() void ProgramShaderCache::UploadConstants() { - if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty) + auto& system = Core::System::GetInstance(); + auto& pixel_shader_manager = system.GetPixelShaderManager(); + if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty) { auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); - memcpy(buffer.first, &PixelShaderManager::constants, sizeof(PixelShaderConstants)); + memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants)); memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants)); @@ -244,7 +247,7 @@ void ProgramShaderCache::UploadConstants() Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align), sizeof(GeometryShaderConstants)); - PixelShaderManager::dirty = false; + pixel_shader_manager.dirty = false; VertexShaderManager::dirty = false; GeometryShaderManager::dirty = false; |
