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authorJosJuice <josjuice@gmail.com>2016-10-29 14:42:43 +0200
committerJosJuice <josjuice@gmail.com>2016-10-29 15:24:02 +0200
commit1081497cad9c70c5b66552e20bbc00657a05f0e5 (patch)
tree09a38f3f89bf28b082f58243a1f6ee8a4e1f111d /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentb0e2642883794e53364873eca3f54347fd6fb2b6 (diff)
DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index f49fa3718b..912b60e40d 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);