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authorJMC47 <JMC4789@gmail.com>2022-06-10 19:47:33 -0400
committerJMC47 <JMC4789@gmail.com>2022-06-10 21:05:29 -0400
commit1db46fbd8ba34c6a99f3385d0896bccc17e5fc8e (patch)
treee75667a4100625fead493c62b492ba15c6fe8f0d /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentaad42de6c9cc1f46b9febf6962378b15b77ad450 (diff)
Disable icache emulation for Monster House
This game has stale icache values in the logs during certain loadscreens, and after disabling them I was able to play through the entire game, with one crash that may have been related to savestates and memory cards since during that loadscreen it said the memory card did not match. This does cause invalid reads to be spit out during parts of the game, but you can safely skip them. Enabling MMU seems to surpress the invalid reads without side-effects, but the aforementioned memcard/savestate crash was with MMU on.
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