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| author | JosJuice <josjuice@gmail.com> | 2017-12-31 20:33:36 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-03-09 13:08:38 +0100 |
| commit | 1f1dae367d8aeb525df5558ce648d6f287983008 (patch) | |
| tree | 7933d673aad8869eef5fb3e74e1260274323e673 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 1add238a284ab4baf5d5550d5f1af525226172c7 (diff) | |
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
