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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-03-12 16:10:13 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-03-13 20:01:08 +0100 |
| commit | 204703ae0d24ef62c2c83b4b2e47d5afdfc5c420 (patch) | |
| tree | 28f4a8fb4a42bd51eec07c413b0dbf16ffc4e326 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 8035270aa8771ddbf1d57262f79735e4bff61c4a (diff) | |
IOS/ES: Split the ES code
ES.cpp was becoming pretty huge. This commit splits the ES code into
several files:
* Main ES (launch, UID, current title directory and title ID, etc.)
* Device identity and encryption (ID and cert, keys, encrypt/decrypt)
* Title management (imports, exports, deletions)
* Title contents (open/close/read/seek)
* Title information (titles, stored contents, TMDs)
* Views (for tickets and TMDs)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
