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authorLéo Lam <leo@innovatetechnologi.es>2017-03-12 16:10:13 +0100
committerLéo Lam <leo@innovatetechnologi.es>2017-03-13 20:01:08 +0100
commit204703ae0d24ef62c2c83b4b2e47d5afdfc5c420 (patch)
tree28f4a8fb4a42bd51eec07c413b0dbf16ffc4e326 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent8035270aa8771ddbf1d57262f79735e4bff61c4a (diff)
IOS/ES: Split the ES code
ES.cpp was becoming pretty huge. This commit splits the ES code into several files: * Main ES (launch, UID, current title directory and title ID, etc.) * Device identity and encryption (ID and cert, keys, encrypt/decrypt) * Title management (imports, exports, deletions) * Title contents (open/close/read/seek) * Title information (titles, stored contents, TMDs) * Views (for tickets and TMDs)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
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