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| author | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-10-03 07:29:50 +0000 |
|---|---|---|
| committer | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-10-04 13:47:22 +1100 |
| commit | 27d295ec7e456240d97327b3c4351d3e168c479f (patch) | |
| tree | 535b5771a2d0151dac92c5eedcd6d25695f073de /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | f39c301579a5a88caa7cb4cea9e6d44f7d4c94df (diff) | |
WX: HiDPI: FrameAUI / Debugger
Changes:
- MemoryWindow was cleaned up and gives more feedback on searches.
Some bugs were fixed as well:
- A complex bug that allowed tearing off tabs and opening multiple
copies of a debug panel which lead to segfaults
- Another segfault related to right-click menus on code/memory views
when those tools were floating in their own window.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
