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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-03-06 01:20:33 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-03-10 22:45:08 +0100 |
| commit | 28519328d2ac3595d6bdf9ad029494b4fa04218a (patch) | |
| tree | 666def42f06e6b908f8693fe35e646d6cd33450e /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | af4da709023cfe3a5e597bd759ef61428c3c843a (diff) | |
IOS/ES: Implement ES_GetStoredContents ioctlvs properly
* IOS doesn't rely on the number of contents indicated in the TMD.
Instead, it checks whether the contents *do* exist on the NAND.
* Implement ES_GetTMDStoredContents (and the count ioctlv).
* Drop a hack in ES_GetStoredContents, which is unnecessary now that
we do it properly.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
