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authorLéo Lam <leo@innovatetechnologi.es>2017-03-06 01:20:33 +0100
committerLéo Lam <leo@innovatetechnologi.es>2017-03-10 22:45:08 +0100
commit28519328d2ac3595d6bdf9ad029494b4fa04218a (patch)
tree666def42f06e6b908f8693fe35e646d6cd33450e /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentaf4da709023cfe3a5e597bd759ef61428c3c843a (diff)
IOS/ES: Implement ES_GetStoredContents ioctlvs properly
* IOS doesn't rely on the number of contents indicated in the TMD. Instead, it checks whether the contents *do* exist on the NAND. * Implement ES_GetTMDStoredContents (and the count ioctlv). * Drop a hack in ES_GetStoredContents, which is unnecessary now that we do it properly.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
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