diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-01-16 23:49:39 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:21 +1200 |
| commit | 28c7113e41a70e278e033094d3088e58eeb00c88 (patch) | |
| tree | 57039ebcb4e98b9a7a51397dd6be783c43e6e553 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | fa02f47729b0caeec455a47dcd032d663a47a645 (diff) | |
Multithreadded Shadergen: Second Pass over geometery Shadergen
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 9ec9684224..4f1a5deb11 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -214,7 +214,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_ ShaderCode gcode; if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough()) - gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL); + gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL, uid.guid.GetUidData()); if (g_ActiveConfig.bEnableShaderDebugging) { @@ -399,7 +399,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, { uid->puid = GetPixelShaderUid(dstAlphaMode, API_OPENGL); uid->vuid = GetVertexShaderUid(API_OPENGL); - uid->guid = GetGeometryShaderUid(primitive_type, API_OPENGL); + uid->guid = GetGeometryShaderUid(primitive_type); if (g_ActiveConfig.bEnableShaderDebugging) { @@ -409,7 +409,8 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL); vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v"); - ShaderCode gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL); + ShaderCode gcode = + GenerateGeometryShaderCode(primitive_type, API_OPENGL, uid->guid.GetUidData()); geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g"); } } |
