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authorTony Wasserka <neobrainx@gmail.com>2014-05-01 10:52:18 +0200
committerTony Wasserka <neobrainx@gmail.com>2014-05-01 10:52:18 +0200
commit2cf8f55ad35da2344dabb72ec0683988ddc52ef5 (patch)
tree3dd292db992e652ba7d8974360f9fa28149fcec7 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentc5d506142f9259c7e31c60b3acebe0738d1001fb (diff)
parent2d8cfb89d777ac36d3dcca8976caa2f7804ab43c (diff)
Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 7cf40eed34..90b86194e1 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -102,7 +102,7 @@ void SHADER::SetProgramBindings()
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
- glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "fposmtx");
+ glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0");
glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1");