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authorScott Mansell <phiren@gmail.com>2016-02-28 10:01:25 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:25:11 +1200
commit2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (patch)
tree245132a692350e0d43bd7a5f39e2782670e9ee2d /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentebe5fd0b36556a39ac25052966261b56d90ea1ae (diff)
Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache and stores the shader source code (without ever reading it back).
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 4425444b8d..58bd6c2a7b 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -213,13 +213,6 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
!uid.guid.GetUidData()->IsPassthrough())
gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData());
- if (g_ActiveConfig.bEnableShaderDebugging)
- {
- newentry.shader.strvprog = vcode.GetBuffer();
- newentry.shader.strpprog = pcode.GetBuffer();
- newentry.shader.strgprog = gcode.GetBuffer();
- }
-
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{
@@ -421,7 +414,7 @@ void ProgramShaderCache::Init()
s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
// Read our shader cache, only if supported
- if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
+ if (g_ogl_config.bSupportsGLSLCache)
{
GLint Supported;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
@@ -455,7 +448,7 @@ void ProgramShaderCache::Init()
void ProgramShaderCache::Shutdown()
{
// store all shaders in cache on disk
- if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
+ if (g_ogl_config.bSupportsGLSLCache)
{
for (auto& entry : pshaders)
{