diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-02-28 10:01:25 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:25:11 +1200 |
| commit | 2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (patch) | |
| tree | 245132a692350e0d43bd7a5f39e2782670e9ee2d /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | ebe5fd0b36556a39ac25052966261b56d90ea1ae (diff) | |
Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 4425444b8d..58bd6c2a7b 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -213,13 +213,6 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_ !uid.guid.GetUidData()->IsPassthrough()) gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData()); - if (g_ActiveConfig.bEnableShaderDebugging) - { - newentry.shader.strvprog = vcode.GetBuffer(); - newentry.shader.strpprog = pcode.GetBuffer(); - newentry.shader.strgprog = gcode.GetBuffer(); - } - #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS) { @@ -421,7 +414,7 @@ void ProgramShaderCache::Init() s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); // Read our shader cache, only if supported - if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging) + if (g_ogl_config.bSupportsGLSLCache) { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); @@ -455,7 +448,7 @@ void ProgramShaderCache::Init() void ProgramShaderCache::Shutdown() { // store all shaders in cache on disk - if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging) + if (g_ogl_config.bSupportsGLSLCache) { for (auto& entry : pshaders) { |
