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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-09-08 06:02:11 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-09-09 00:11:08 -0500 |
| commit | 3a205d663cb70559f5b1c5a9234709758c7f2052 (patch) | |
| tree | 6ef771416fb10f72b2d774a6539939760482fd86 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 4c9a2c6e2283dbf2772ff9bba1030ee961f68ccc (diff) | |
Fix building x86_64 on Android.
Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
