diff options
| author | Stenzek <stenzek@gmail.com> | 2019-03-24 14:24:03 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-29 19:52:38 +1000 |
| commit | 3b86c9328577e09daf762b83a195de2c3e53f4d7 (patch) | |
| tree | e65a9a99480e4fec86db96924f9ce7d218c2b887 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 2a4bca8b4ab4a698ae034a8ac8ffa3b10c660601 (diff) | |
VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index e06491b986..f3c5505d7d 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -39,8 +39,6 @@ namespace OGL { -static constexpr u32 UBO_LENGTH = 32 * 1024 * 1024; - u32 ProgramShaderCache::s_ubo_buffer_size; s32 ProgramShaderCache::s_ubo_align; GLuint ProgramShaderCache::s_attributeless_VBO = 0; @@ -497,7 +495,7 @@ void ProgramShaderCache::Init() // We multiply by *4*4 because we need to get down to basic machine units. // So multiply by four to get how many floats we have from vec4s // Then once more to get bytes - s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); + s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, VertexManagerBase::UNIFORM_STREAM_BUFFER_SIZE); CreateHeader(); CreateAttributelessVAO(); |
