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| author | JosJuice <josjuice@gmail.com> | 2019-04-20 12:38:40 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2019-04-27 14:00:58 +0200 |
| commit | 3bef561e5d85a9ea99faa6c1d5d91011607e8c21 (patch) | |
| tree | 207b136f11fde0d6a3579e948cff21377179b1ef /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 861472efdf98458e75989c1a197e0be903087eeb (diff) | |
Make GameFile::GetUniqueIdentifier independent of language setting
My bad.
We need this in the situation where two users are using different
languages and the game has a different name in each language.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
