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| author | Stenzek <stenzek@gmail.com> | 2016-11-03 23:42:41 +1100 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-11-15 00:40:15 +1000 |
| commit | 3c92b354222c092fa48825b7f96c81ba9473c061 (patch) | |
| tree | c26c28d283d5b6185722fc55ae13100804169812 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 017ab71fcff8874a23e175b603511814a38ad432 (diff) | |
Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
