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| author | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-03-10 12:54:44 -0800 |
|---|---|---|
| committer | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-03-10 12:54:46 -0800 |
| commit | 418a7723c81c2a71c0bd8a79ac1d00f7717f3005 (patch) | |
| tree | 2a07439a13f950c74a66949b9cc4646506f0da57 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | e99cd57eb3827b246ea712e031bac3ffe92fe109 (diff) | |
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).
[1]: https://github.com/dolphin-emu/dolphin/pull/4935
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
