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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-10 12:54:44 -0800
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-10 12:54:46 -0800
commit418a7723c81c2a71c0bd8a79ac1d00f7717f3005 (patch)
tree2a07439a13f950c74a66949b9cc4646506f0da57 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parente99cd57eb3827b246ea712e031bac3ffe92fe109 (diff)
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum range when the depth range is oversized[1]. The NV_depth_buffer_float extension is not part of OpenGL 3.0, and requiring it causes a hard crash when it's not supported (e.g. macOS). [1]: https://github.com/dolphin-emu/dolphin/pull/4935
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