summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
diff options
context:
space:
mode:
authorPierre Bourdon <delroth@gmail.com>2017-01-08 18:59:21 +0100
committerPierre Bourdon <delroth@gmail.com>2017-01-14 19:56:43 +0100
commit45a123292075eed895a5e6669736478cfc5d35a7 (patch)
tree46ca1771bd124e8d4aa45789523b275f1508db7f /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent45d27f7fc7f5b63dd5caaac65eac8d645849d0f6 (diff)
IOS: Add partial wfsi/wfssrv implementations.
The current implementations do many things wrong but work well enough to run the Dragon Quest X installer until the very end. The game itself crashes when being launched from its System Menu channel unfortunately so it is hard to verify whether the install properly worked or not. There are plenty of "TODO(wfs)" sprinkled around this codebase with things that are knowingly done wrong. The most important one right now is that content extraction is done by buffering everything into memory instead of properly streaming the data to disk (and processing asynchronously), which causes freezes. It is likely to not cause any practical issues since only the installer and the updater should use this anyway.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions