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| author | Scott Mansell <phiren@gmail.com> | 2016-01-16 22:56:49 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:20 +1200 |
| commit | 4969415f38e2d29666e550aa94608559a3e001a4 (patch) | |
| tree | fd369e00f6e49623a4945f41885b801c38f448b4 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 0d996f512b47baa09fa5f61759ac9d11348fccf9 (diff) | |
Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
