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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-08-08 21:11:50 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2021-11-17 20:04:34 -0800 |
| commit | 4a9b26de86aa7e99af51016e07a755968b8777e0 (patch) | |
| tree | c8b81ec25625e1d33d3b5a89e76329cf02d25e12 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 9ef228503abe24820985e431ef942c6ebb312442 (diff) | |
VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
