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authorJules Blok <jules.blok@gmail.com>2014-11-04 00:46:43 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit4d075c2efb4c1dda695cd8044b42cf7894b52e5a (patch)
tree0cb822be0c538d1d5c63f96f54f17c36edf8a4f3 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent6642af2404656c987d58e26833de883ea8365a0c (diff)
ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 9bbdff6d2d..bf789f46a6 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -252,7 +252,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const
if (gcode)
gsid = CompileSingleShader(GL_GEOMETRY_SHADER, gcode);
- if (!vsid || !psid)
+ if (!vsid || !psid || (gcode && !gsid))
{
glDeleteShader(vsid);
glDeleteShader(psid);