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authorPokechu22 <Pokechu022@gmail.com>2023-03-05 21:41:52 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-04-08 15:32:27 -0700
commit53beda526bf9d8b72cc8316550fbcacb107fd2f1 (patch)
tree4982ff5fe748bf173cac05a52299e18c36869631 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentc68d484a6572fbf5a992d738ea9a4491f1cdcaab (diff)
OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198657c1891e1c6462ed30c31ed4b8486 and Dolphin always uses array textures now.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
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