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authordegasus <wickmarkus@web.de>2014-01-17 16:49:51 +0100
committerdegasus <wickmarkus@web.de>2014-01-17 16:49:51 +0100
commit5a599d472e49ef364748b880c379617635622280 (patch)
tree00aaf55b551d650373fd6e0987f381c812be6c42 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent355df60abdfab7c2476f5fa7848329c69da066a3 (diff)
parente932a349e85be407e6106f0ca63a0c104a276880 (diff)
Merge branch 'GLExtensions'
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index e81c6d2d84..51b6e05063 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -156,10 +156,8 @@ void SHADER::SetProgramBindings()
// So we do support extended blending
// So we need to set a few more things here.
// Bind our out locations
-#ifndef USE_GLES3
glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
-#endif
}
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");