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| author | degasus <wickmarkus@web.de> | 2014-01-17 16:49:51 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-17 16:49:51 +0100 |
| commit | 5a599d472e49ef364748b880c379617635622280 (patch) | |
| tree | 00aaf55b551d650373fd6e0987f381c812be6c42 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 355df60abdfab7c2476f5fa7848329c69da066a3 (diff) | |
| parent | e932a349e85be407e6106f0ca63a0c104a276880 (diff) | |
Merge branch 'GLExtensions'
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index e81c6d2d84..51b6e05063 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -156,10 +156,8 @@ void SHADER::SetProgramBindings() // So we do support extended blending // So we need to set a few more things here. // Bind our out locations -#ifndef USE_GLES3 glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0"); glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1"); -#endif } // Need to set some attribute locations glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); |
