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| author | JMC47 <JMC4789@gmail.com> | 2021-11-18 13:08:23 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-18 13:08:23 -0500 |
| commit | 6f4bbac528682389e34a1a4985820ee5137619c7 (patch) | |
| tree | 9f07e21fa1da14c7485fddac611a2618888afcf0 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 8b57aad8edd82ccc414775d22e96d896bcac6176 (diff) | |
| parent | 95b99410443e7ae47df1f3e9436e275c80dd3678 (diff) | |
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 021391e47c..492d4b956c 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -747,6 +747,8 @@ void ProgramShaderCache::CreateHeader() "%s\n" // shader image load store "%s\n" // shader framebuffer fetch "%s\n" // shader thread shuffle + "%s\n" // derivative control + "%s\n" // query levels // Precision defines for GLSL ES "%s\n" @@ -826,6 +828,12 @@ void ProgramShaderCache::CreateHeader() "#extension GL_ARB_shader_image_load_store : enable" : "", framebuffer_fetch_string.c_str(), shader_shuffle_string.c_str(), + g_ActiveConfig.backend_info.bSupportsCoarseDerivatives ? + "#extension GL_ARB_derivative_control : enable" : + "", + g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ? + "#extension GL_ARB_texture_query_levels : enable" : + "", is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "", is_glsles ? "precision highp sampler2DArray;" : "", (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? |
