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authorLéo Lam <leo@innovatetechnologi.es>2016-10-03 23:45:02 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-10-03 23:45:02 +0200
commit6fba48cd158489aa83ef92632bc14d3a5bc27fa2 (patch)
tree1a1c14d9af779c1b63388960b4813781acc7bda4 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentbe6aeaad33a86eef619320dee194cebda3237ff7 (diff)
MemoryView: Don't segfault if Core isn't running
There was a bug that caused MemoryView to indirectly cause a segfault; the simplest way to reproduce it is 1) start a game; 2) stop the game; 3) click on the Refresh button and watch Dolphin segfault. This commit fixes it by only calling PowerPC::HostIsRAMAddress when emulation is running.
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