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| author | Léo Lam <leo@innovatetechnologi.es> | 2016-10-03 23:45:02 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2016-10-03 23:45:02 +0200 |
| commit | 6fba48cd158489aa83ef92632bc14d3a5bc27fa2 (patch) | |
| tree | 1a1c14d9af779c1b63388960b4813781acc7bda4 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | be6aeaad33a86eef619320dee194cebda3237ff7 (diff) | |
MemoryView: Don't segfault if Core isn't running
There was a bug that caused MemoryView to indirectly cause a segfault;
the simplest way to reproduce it is 1) start a game; 2) stop the game;
3) click on the Refresh button and watch Dolphin segfault.
This commit fixes it by only calling PowerPC::HostIsRAMAddress when
emulation is running.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
