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authorTillmann Karras <tilkax@gmail.com>2015-10-29 14:43:05 +0100
committerTillmann Karras <tilkax@gmail.com>2015-10-29 14:43:05 +0100
commit70666891312fb70862dc1a500795da958bcbba7d (patch)
tree1c0f7ec638e4758a8150a6db3fd38a11b852548a /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentc1c311d13216361a2d50e3bdc77f5752e60e7483 (diff)
ShaderCaches: remove unneeded typedefs
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 17a2821f20..aa91a92478 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -36,9 +36,9 @@ static GLuint CurrentProgram = 0;
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
SHADERUID ProgramShaderCache::last_uid;
-UidChecker<PixelShaderUid,PixelShaderCode> ProgramShaderCache::pixel_uid_checker;
-UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_checker;
-UidChecker<GeometryShaderUid,ShaderCode> ProgramShaderCache::geometry_uid_checker;
+UidChecker<PixelShaderUid, ShaderCode> ProgramShaderCache::pixel_uid_checker;
+UidChecker<VertexShaderUid, ShaderCode> ProgramShaderCache::vertex_uid_checker;
+UidChecker<GeometryShaderUid, ShaderCode> ProgramShaderCache::geometry_uid_checker;
static char s_glsl_header[1024] = "";
@@ -211,8 +211,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
last_entry = &newentry;
newentry.in_cache = 0;
- VertexShaderCode vcode;
- PixelShaderCode pcode;
+ ShaderCode vcode;
+ ShaderCode pcode;
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
@@ -404,11 +404,11 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
if (g_ActiveConfig.bEnableShaderDebugging)
{
- PixelShaderCode pcode;
+ ShaderCode pcode;
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
- VertexShaderCode vcode;
+ ShaderCode vcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");