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authorRyan Houdek <Sonicadvance1@gmail.com>2013-12-30 07:22:50 -0600
committerdegasus <wickmarkus@web.de>2014-01-17 15:50:51 +0100
commit71681de81a79c6508f44dfc949026ec2f51943ae (patch)
treed5f83f2100fbcd5891a36dbed97c4469be301b13 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent770485ad04185c93ea18b8bf86e56569d1fb8f37 (diff)
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts: CMakeLists.txt Externals/GLew/glew.vcxproj Externals/GLew/glew.vcxproj.filters Source/Core/VideoBackends/OGL/CMakeLists.txt Source/Core/VideoBackends/OGL/GLFunctions.cpp Source/Core/VideoBackends/OGL/GLFunctions.h Source/Core/VideoBackends/OGL/GLUtil.h Source/Core/VideoBackends/OGL/Render.cpp Source/VSProps/Base.props
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index e81c6d2d84..51b6e05063 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -156,10 +156,8 @@ void SHADER::SetProgramBindings()
// So we do support extended blending
// So we need to set a few more things here.
// Bind our out locations
-#ifndef USE_GLES3
glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
-#endif
}
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");