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authorMai <mai.iam2048@gmail.com>2022-12-29 04:48:24 +0000
committerGitHub <noreply@github.com>2022-12-29 04:48:24 +0000
commit7552deeff4d95d7799c59fe00253a3c1ce86f40b (patch)
treed02963cf983422c73c7672e4a5a14f399d0403c2 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent82e5f438f954ad822a25eb3261eb9a5d6972ab7f (diff)
parent7e55cc9e9044df8382367c5fbcf0dddd88a80201 (diff)
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 485d718723..7566611041 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -223,14 +223,15 @@ void ProgramShaderCache::UploadConstants()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
- if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
+ auto& vertex_shader_manager = system.GetVertexShaderManager();
+ if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty)
{
auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants));
memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align),
- &VertexShaderManager::constants, sizeof(VertexShaderConstants));
+ &vertex_shader_manager.constants, sizeof(VertexShaderConstants));
memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
@@ -248,7 +249,7 @@ void ProgramShaderCache::UploadConstants()
sizeof(GeometryShaderConstants));
pixel_shader_manager.dirty = false;
- VertexShaderManager::dirty = false;
+ vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);