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| author | Mai <mai.iam2048@gmail.com> | 2022-12-29 04:48:24 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 04:48:24 +0000 |
| commit | 7552deeff4d95d7799c59fe00253a3c1ce86f40b (patch) | |
| tree | d02963cf983422c73c7672e4a5a14f399d0403c2 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 82e5f438f954ad822a25eb3261eb9a5d6972ab7f (diff) | |
| parent | 7e55cc9e9044df8382367c5fbcf0dddd88a80201 (diff) | |
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 485d718723..7566611041 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -223,14 +223,15 @@ void ProgramShaderCache::UploadConstants() { auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); - if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty) + auto& vertex_shader_manager = system.GetVertexShaderManager(); + if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty) { auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants)); memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align), - &VertexShaderManager::constants, sizeof(VertexShaderConstants)); + &vertex_shader_manager.constants, sizeof(VertexShaderConstants)); memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) + Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align), @@ -248,7 +249,7 @@ void ProgramShaderCache::UploadConstants() sizeof(GeometryShaderConstants)); pixel_shader_manager.dirty = false; - VertexShaderManager::dirty = false; + vertex_shader_manager.dirty = false; GeometryShaderManager::dirty = false; ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size); |
